TailorRig
Intro
TailorRig is Tencent LIGHTSPEED's garment-aware humanoid auto-rigging framework and companion data: it keeps a user-specified body skeleton template while generating controllable, structured auxiliary bones for clothing and accessories. Paper: https://arxiv.org/abs/2611.02902 ; code: https://github.com/Tencent/TailorRig ; dataset: https://huggingface.co/datasets/tencent/TailorRig .
Human-Mix / TailorRig dataset on HF (~39,073 skinned humanoid .npz samples, ~34 GB):
- subsets
rignet715,humanrig11,419,articulation_xlv223,452,vroid3,487 (in-house via VRoid Studio); - shared schema for mixed training;
body_joint_maskseparates body vs clothing bones; - targets auto-rigging, auto-skinning, joint-position regression, etc.
Method pitch: semantic labels → auxiliary bone chains plus hierarchical chain-to-bone skinning to cut deformation artifacts and weight bleeding.
Explain
Why it matters
Generic auto-riggers often ignore skirts, cloaks and other garment DOFs. TailorRig treats clothing motion as first-class and ships a large public mesh corpus.
License caveat
Dataset uses the TailorRig License (Tencent, 2026): academic research only — no commercial/production use; keep notices on redistribution. Read LICENSE before use.
Limits
- HF Dataset Viewer blankness is expected (npz-inside-zip);
- Normalize coordinates before mixing subsets;
- Paper numbers and code maturity need independent checks.
Usage
Who it's for
- Teams working on character rigging, skinning, digital-human / game asset pipelines;
- Academic projects needing large humanoid sets with auxiliary bones (non-commercial license);
- People following Tencent LIGHTSPEED 3D / rigging work.
Getting started
- Read arXiv 2611.02902 and https://github.com/Tencent/TailorRig ;
- Pull subset zips via
hf_hub_download("tencent/TailorRig", ...); - Rebuild samples with
numpy+ COO skinning weights per the card; - Filter
body_joint_mask=Falseclothing bones before topology learning.
Advertisement