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Vork

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Intro

Vork (Voyager Rendering Kernel) is Voyager's headless 3D/VFX engine built for AI agents (research preview).

Unlike Blender/Houdini/Unreal UI tools, Vork assumes agents can write shaders mid-shot: the kernel keeps geometry, ray queries and GPU execution, while scene programs define materials, cameras, light, simulation and compositing.

Highlights:

Explain

Why it matters

Human-centric DCC UIs burn agent context. Vork shrinks the API to prompt size while keeping real GPU rendering (not a video model). Public demos include million-bird flocks, wireframe forest transforms, and live-action composites.

Limits

Research preview: fog/volumes missing, heavy interiors can abort on Mac, path tracer slower than Cycles. Distinguish from other "Vork" names — canonical home is voyager.so/vork.

Usage

  1. Open https://voyager.so/vork and https://github.com/voyager-so/vork ;
  2. Install per README (Windows/Linux NVIDIA or Apple Silicon Metal);
  3. Run vork setup, then have an agent run vork help and make a first preview scene;
  4. Iterate scene programs before final quality; read vork help limits first.

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